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| 2,5k polys. Dif, spec & normal maps |
tiistai 3. joulukuuta 2013
keskiviikko 27. marraskuuta 2013
lauantai 23. marraskuuta 2013
Unity project - Main Character Pablo
| Original high poly upperbody which I used to bake normal map & ambient Oclusion |
| Here's the 600 poly game version with flat shading and ambient occlusion |
torstai 15. elokuuta 2013
torstai 18. heinäkuuta 2013
keskiviikko 17. heinäkuuta 2013
Experimental
Guys where I serve in the army asked if anyone was willing to make us a poster. I didn't have a lot of time but I started to play around with Zbrush and came up with this dynamesh blob. The gun is the same from my previous post.
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| I did some comps and over paint and came up with this eventually. Just quick fun |
perjantai 5. heinäkuuta 2013
Finnish RK 62 model
This bad boy has about 6000 polys and a diffuse map. The game engine I made this to is so old school it doesn't support normal maps. Some stuff look little flat without it. I took the liberty of putting a quite a lot of polys because we're running it on modern computers.
keskiviikko 1. toukokuuta 2013
Peacekeeper Sculpt with Zbrush
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| This one I made in december before I had to go to army. I think I ought to texture it but I been quite busy. |
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